[UE5.1]How to reparent an editor utility widget to C++ base class?

Ok, you have to launch the editor without the debugger running. Then you can create a plugin. You need an editor plugin. Then you can derive from UEditorUtilityWidget and it will show up as a base class that you can reparent. Now I just have to find a way to let my plugin be able to access my main code, but that’s not too difficult to solve.

edit: Good step by step tutorial here:

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