Hello !
I agree with you that something is wrong with groom LOD when bound to a character.
Though for MetaHuman, I made it works by modifying the ‘Forced LOD’ value from 0 to -1 in the LODSync component of the instanced BP_Ada (because in the actual BP asset it is already set to -1, must be an override in the sequence)
But I was not able to make groom LOD work properly in my sample project, though trying to do like in MetaHuman.
When not bound, it does follow correctly the LOD specs of the groom (screen size) but when bound to a SkeletalMesh it doesn’t respect the Screen Size specs of the groom, it still does the switch at some point, but a lot farther than it should.
Did anyone had that sort of issue ? Or a setup that works as expected ?
Thanks !