No, i’ve tried but nothing happened.
I was following the localization tutorial and after creating a new C++ class, after a bit, i’ve closed my project and when i tried to reopen my project this window appears:
The following modules are missing or built with a different engine version: UE4Editor-ProjectName.dll
I use only blueprints (no C++, i’m not a programmer).
Launhing the game with VS this window appears:
Running C:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="…]/Unreal Projects/Folder/Name.uproject" -game -rocket -progress
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for game…
Errors detected while compiling […]\Unreal Projects[Folder]\Intermediate\Build\BuildRulesRocketUE4ModuleRules.dll:[…]\Unreal Projects[Folder]\Intermediate\Source[Name].Target.cs(6,14) : error CS0101: Lo spazio dei nomi ‘’ contiene già una definizione per ‘[Name]Target’.
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
Lo Spazio dei nomi = NameSpace
Contiene già una definizione per = Already contains a defnition for