UE4 Voxel Plugin - Progress Updates Thread

Hey,
Got a few questions about this plugin.

  1. Is large world support a planned feature for this plugin? This feature is critical for my project.
    If possible I would like to use height maps for more control over my Terrain - if possible.

To give you an Idea of what I am want out of this plugin in terms of world size see the video below.

  1. Can we use Unreal’s built in procedural foliage tool with Voxel objects?

So voxel props (Such as trees, rocks, etc.) that need to be placed en mass but don’t play a critical role for game play.

  1. Would it be possible to get a Trello board for this plugin? So that we can see progress on what is being worked on.