Hey,
Got a few questions about this plugin.
- Is large world support a planned feature for this plugin? This feature is critical for my project.
If possible I would like to use height maps for more control over my Terrain - if possible.
To give you an Idea of what I am want out of this plugin in terms of world size see the video below.
- Can we use Unreal’s built in procedural foliage tool with Voxel objects?
So voxel props (Such as trees, rocks, etc.) that need to be placed en mass but don’t play a critical role for game play.
- Would it be possible to get a Trello board for this plugin? So that we can see progress on what is being worked on.