sswires
(sswires)
May 21, 2017, 11:17pm
8
So, I think for people trying to convince their companies to use UE4 for internal projects or even as an alternative to Unity for commercial projects (where Unity has VS Code integration #handled already), this is a VERY significant ‘barrier to entry’… you lose the “but you don’t need to pay unity up-front license costs” argument if UE4 is tethered to an IDE that costs several times (thousands) more per-seat than the Unity license in the first place…
I think this is an important feature for small (but not revenue-less) companies if they want to use Unreal. Being tethered to Visual Studio is a curse unless you’re a 5 man team w/ no significant revenue or a multi-million dollar corporation that can afford six-figure annual dev environment costs for your team.
Anyone from Epic have thoughts on this?
Visual Studio is not a “thousands of dollars” investment, and if your company makes less than $1m USD or has fewer than 250 PCs, you can use community edition.