UE4 + Visual C++ 2015 Build Tools + Visual Studio Code

Actually, after looking into the cloud subs more (I’ve only had msdn standard licenses at previous companies before so I thought cloud subs were limited or something), they actually do look like a better deal.

Still ~$15k / yr to sign my company up (or $75k for the poor souls w/ similar employee counts who blow cash on enterprise cloud subs) - so that price for an IDE that no one will use outside of the hours spent on UE4 projects + 5% royalty = good luck getting folks to leave Unity. Oh well, guess Epic isn’t concerned about this part of the market… fair enuff…