UE4 Users Wishlist

It is correct that UE4 isn’t built for real time from the ground up, and then it’s hard to implement real time features init. But it’s not like they cannot make changes to it. In cryengine you can throw hundreds of dynamic lights in a level and don’t worry about anything. In UE4 put a few dynamic lights and suffer the consequences. If a directional light could take 30-50 FPS hit in some cases it’s not a reason to halt other advancements because this simply light is already taking so much of the resources. It’s the directional light and more generally, the lighting that needs to be fixed/improved and that is very important. The static game environments are coming to an end and yet when we talk about anything real-time we hear no no no it’s hard answers.