Good day, I hope I am posting in the right section. I am boxing out my level for my proof of concept, and I am familiar that Epic has always used their own unit measurement system. I am aware that 96 uu was the character height in UDK and UE3. Is this still valid for UE4? or are the values of uu different? I am wanting to also make sure my unit size is set up properly in my 3DS Max as I would need to make sure that all my model props and stand-ins are proportionate to one another.
I am also wondering if anybody has any advice on creating a volumetric light in UE4. I am using it for the characters flashlight, and its a major part of my concept and design so I wanted to nip that in the bud pretty early on in my development. I am coming from Unity, which is a different kind of beast in its own right, so Unreal in a whole is new to me. I hope im posting in the correct section, and if not then I apologize. good day and happy developing
Unit scaling has changed. Now it’s really simple: 1UU == 1cm.
Also, if you don’t enable some editor option, grid isn’t based on 2^X anymore.
Instead it uses ‘normal’ grid steps like 1, 2, 5, 10, 25, 50, 100…