Can someone please point me to a comprehensive training materials about making epic terrains using UE4, World Machine and static models ?
I assume World Machine can be used to create base terrain, on which boulders and cliffs can be placed in UE4 (since World Machine won’t do overhangs/vertical walls/caves).
Also would be interested in learning scattering tools in UE4 to “paint” vegetation/rocks/debris/etc. over the terrain and how to “blend” areas where cliff/rock mesh meets the terrain so it doesn’t look like simply a sharp transition.
Is it also possible to have LOD on such terrain? (placed/scatters models would obviously need LOD too)
There are several things out there, I’m surprised your browser search feature didn’t find anything, maybe a typo ?
I’m not sure you meant ‘static models’, presumeably you mean non tiled ? If you’re referring to terrain , static isn’t a word I"d use to describe that.
WM ( worldmachine) can export ‘single’ terrains with no tiling, or tiled worlds which can be 20sq km’s , etc, which then import into the ‘world composition’ dialog in unreal editor, and there is a whole article about that on the wiki, as well there are tutorials on youtube and no doubt elsewhere showing how this can be done.