Can someone please point me to a comprehensive training materials about making epic terrains using UE4, World Machine and static models ?
I assume World Machine can be used to create base terrain, on which boulders and cliffs can be placed in UE4 (since World Machine won’t do overhangs/vertical walls/caves).
Also would be interested in learning scattering tools in UE4 to “paint” vegetation/rocks/debris/etc. over the terrain and how to “blend” areas where cliff/rock mesh meets the terrain so it doesn’t look like simply a sharp transition.
Is it also possible to have LOD on such terrain? (placed/scatters models would obviously need LOD too)