UE4 TabWindow Editor

It seems like that not for every SCompoundWidget works the + symbol… I fixed it using this code:

SNew(SBorder)
                .BorderBackgroundColor(FColor(192, 192, 192, 255))
                .Padding(15.0f)
            [    
                SNew(SVerticalBox)

                + SVerticalBox::Slot()
                [
                    SNew(SButton)
                        .VAlign(VAlign_Center)
                        .HAlign(HAlign_Left)
                        .Text(FText::FromString(TEXT("Time")))
                        .ToolTipText(FText::FromString(TEXT("Click this to setup time!")))
                        .OnClicked_Lambda([]()
                                 {
                                     UE_LOG(LogTemp, Error, TEXT("Button Time Clicked!"));

                                     return FReply::Handled();
                                 })
                ]
                
                + SVerticalBox::Slot()
                [
                    SNew(SButton)
                        .VAlign(VAlign_Center)
                        .HAlign(HAlign_Left)
                        .Text(FText::FromString(TEXT("Time")))
                        .ToolTipText(FText::FromString(TEXT("Click this to setup time!")))
                        .OnClicked_Lambda([]()
                                 {
                                     UE_LOG(LogTemp, Error, TEXT("Button Time Clicked!"));

                                     return FReply::Handled();
                                 })
                ]
                
            ]

I Still havent figured out how to create and delete SCompoundWidget depending on bool variables. :slight_smile: