UE4 Sprint jitter.

Sorry for not including it but here is the InputAction bound to it:


PlayerInputComponent->BindAction("Sprint", IE_Pressed, this, &ADynamixCPPCharacter::StartSprint);

I just tried to set it to Reliable, and it makes no difference.

The only other part pertaining to this function is in the .h file:


UFUNCTION(Unreliable, Server, WithValidation)
void StartSprint();
void StartSprint_Implementation();
bool StartSprint_Validate();


StartSprint_Validate jsut returns true

Thanks for your reply.