Yes, but they didn’t make any official statement about new hires working on new language. That is just general assumptions.
From my understanding they are still just working on editor scripting tools for VFX studios. While there’s no official word about a runtime scripting language, to me nothing has changed.
And the reason why not C# or Python have already been discussed. They have their own GC environment, Unreal have its own too. Two GC systems on a professional game engine would be irresponsible and plain dumb thing to do.
The creators of Blueprints can help with this, no?!
Why not develop an scripting environment that makes use of the already existing Blueprint Kismet Compiler, instead of forcing an “alien” isolated system, ignoring the fact that Kismet Compiler already exists…