ue4 save and load transform with array how
I already answered this. Problem is here, you don’t know which actor is in which position.
It’s a non-trivial problem ( without more info ).
You asked a very specific question, and there’s a very specific answer in my post. But I think it’s the wrong question. In light of what @ClockworkOcean says, you should consider packing all relevant actor data that has been modified along its class into a struct:
This way you at least know which actor goes where. Ideally, you’d feed the whole struct to an actor who can then proceed to take it apart, and initialise its internals from the passed struct.
Thank you for pointing this out. It has been corrected.
but i couldn’t find the question again so i complete it t
also I made a save system using structure but for some reason it doesn’t work
Consider demonstrating what and how you’re attempting saving it, and talk a bit about the desired result. Perhaps someone here can poke holes in it.
in first screen shot it save to a take all variable and put it in it
2nd screen shot create save game
3rd screen shot it save it
and forget to say
4 screen shot it check if there is a save
5 screen shot it load