The project I’ve got on my plate involves all AI movement, no player controlled character just camera following and reacting to events on screen. More or less moving on to think about non AI parts of the project right now, but the proposed AI items on the roadmap are making me drool. Restraining myself from begging on putting those on the “officially planned” tags
(But I suppose I just did, didn’t I?)
So, any we might add some documentation on movement in general to the list? See that AI/Navmesh is on the Documentation list, but would also be interested in pawn movement in general. Say along a custom path not navmesh based. Such as in an array of points, or curves/splines to follow. (Perhaps it’s there but my terminology doesn’t match up)