[=duncanawoods;44965]
Ah ha - great! Thanks for pointing that out.
Yes to clarify, sometimes things take longer than we expect, or we realize we need to do some other critical work before we’re able to finish a , or we find out that things just didn’t work out the way we planned so we need to scrap the work entirely. It’s a natural part of software development more or less, and we wanted to find a way to give you insight into what we’re planning while still being upfront about the fact that the future is still to some degree uncertain. Over time as we go through the release cycle you’ll hopefully be able to get a better feel for how the roadmap materializes and evolves to match the process of UE4’s development.