UE4 Roadmap

[=h2o;38555]

  1. dynamic navmesh obstacles - questions/11899/question-navmesh-dynamic-obstacles-and-skeletal-ac.html
    will be helpful for RTS like games.

We already support recomputing regions of the navmesh on the fly! We are working on docs to explain how to enable it. We also have ‘per poly collision with skel meshes’ on the roadmap.

[=h2o;38555]
2. Collision shapes for characters - questions/1354/requestcollision-shapes-for-capsulecomponent-in-ac.html
Is it still planned to add to roadmap later?

We would like to support spheres and (axis-aligned) boxes for character collision. Handling a character that would collide as it rotates is not something we plan to address though. You may be better off using the vehicle physics code for that, coming in 4.2.