Sequencer Request:
**Character Variables in Sequencer Via ****Blueprints **
A great for sequencer would be the ability to set a character as a variable that can be changed via blue prints at run time. would be useful for creating reusable sequences.
Simple use case: At any point I can use sequencer to take control of a character and make them walk through a door, or sit in a chair, etc. Everything is animated/timed in sequencer. If I could select any character to effect then I could reuse the sequencer over, and over again without having to create a new one for each character just by changing the character reference variable in sequencer via blue prints.