UE4 Roadmap

Nope. Two reasons why; 1. Actor Rotations are converted from Euler to Quarternion and back, which does not produce accurate results, and 2. The Character Movement Component is hardcoded in just about every way that counts, especially for Blueprint users.

The reason that request, despite having been the single most popular and most requested gameplay change, is being forgotten, is because it really isn’t. It’s being ignored, because fixing it would probably require a ground-up rewrite of the CMC, and hell, probably a nice piece of the Engine itself, but that’s just my inference.

Fact is, when it comes to element, Epic built a skyscraper on a foundation of , and I doubt they’d be willing to admit it. It’s as if they thought that only bog-standard BrownNBloom First/Third person shooters were going to be the only things made on platform. Unfortunately for them, is where Unity really shines, although I wouldn’t move over to Unity just for that. In fact, I’d rather just get to work on forking the CMC and try to make that work, like a couple of people have done in the past before mysteriously disappearing.