UE4 Roadmap

[=teak421;703627]
The Epic engineer responded to that thread and has been transparent. The outcome wasn’t what you and others wanted, but they did respond. Did you read the post suggested by the engineer about why certain features might not make it into the engine?

It was actually 's post on the thread not an Epic engineer. And what did was linking an engineer’s external article on why some features might not be implemented. It didn’t necessarily mean spline decals aren’t in because of something related to that article. creates confusion. mentioned if there’s enough audience for it, it’ll be looked into. Spline decals are a tool with wide use and large audience. I asked how many votes are needed and we’ll literally spread the news so anyone who needs the tool will vote for it. Of course if don’t, only 5-10 people will vote for it since others aren’t aware such ticket exists. I didn’t get a response from on that. And more over, none of the engineers have actually responded to the thread to let us know if they have seen the thread or not, if there is a barricade in the way or not, if they’re going to add it sometime later or not. That’s where transparency is lacking.

If any of the engineers step in and say look, despite tool having a large audience, despite most of you being harmed because of absence of tool, we’re not able to implement it for X reason, I’d say alright thanks for getting back to us. That’s how simple it is.

Edit: Like said, I don’t like to be banned either so please post in related thread if you want to leave a reply.