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You can see the issues with mesh decals and why Spline Decals should be implemented. Because Epic implemented Mesh Decals, which to be fair was a long time ago, my own personal project is hampered by the number of roads I in my project, and the time investment needed afterwards for the terrain touchups needed to make the look nice.
In the future if the inclusion of such features were more transparent, wouldn’t have been as big of an. That transparency could be easily communicated through the roadmap as the features are being created rather than as development winds down. We could weigh the pros and cons of how similar systems in other engines is handled, like how does in that thread, comparing CryEngine and Unreal. The alternative is like I discussed before. We’re stuck with Mesh Decals with no clue when Spline Decals will be implemented. Roadmap voting would let us get that figured out sooner as well.
If you’re looking to discuss how affects me personally, please send me a PM. After 's last couple of messages about fighting, I’m not looking to derail the thread.
The Epic engineer responded to that thread and has been transparent. The outcome wasn’t what you and others wanted, but they did respond. Did you read the post suggested by the engineer about why certain features might not make it into the engine? What more do you want Epic to do? Other than implementing the , what additional communication could they have done in addition to the posts already on that thread? is transparency… No? You may not like the method of communication…forum responses as opposed to a road map, and that’s made perfectly clear. The end result though is the same…communication.
You didn’t answer my audio question and how Epic failed to be transparent about a that was introduced back in early Feb. What else could they have done that would have satisfied your transparency needs?