UE4 Roadmap

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@teak421, To be fair what’s happening is :

We report bugs, bugs go in two separate categories based on random selection. To-do and Backlogged.
To-do bugs get fixed, sometimes the one with more votes is fixed before the one with less votes.
The backlogged ones get votes. They stay backlogged for sometimes even a year, the number of votes grow even more than a highly voted report that’s on the to-do list, yet the backlogged bug doesn’t get the slightest attention, not even clear why it’s backlogged.

Anyone reading my posts thinks I’m being negative and looking at the empty half of glass but that’s just honestly what we are experiencing.

It’s not fair to blame the shortage of manpower if it’s a billion dollar company and there’s been 8 months, sometimes 2 years passed since a bug report that’s highly voted on.

Edit: “You” sorted the view based on votes, they don’t sort the bugs like that and start fixing from top to bottom.

Random selection…? They flip a coin to determine which bugs they work on? Really!? Uh… How do you know ?