[=teak421;701450]
I expressed my opinion about bug fixes and said they do bug fixing every release… That’s pretty much true because reviewing the release notes there are tons of bugs fixed. When I wrote my post above I didn’t think about how many bugs get fixed per release… Cleared up with some clarification from .
Yeah if they can put any of these 3 among the hundreds of bugs they fix for each release that’d be great. ![]()
questions/591690/sss-is-affected-by-skylight-shouldnt-be.html
The is that 995 out of 1000 bugs get fixed, the other 5 untouched bugs are the ones that’s actually having enough votes.
[=teak421;701450]
But, if you do not feel Epic has addressed your concerns and there are missing tools that you need, maybe another engine is for you?
If UE4 is missing the tools needed, it doesn’t necessarily mean the tools are present in another engine and that engine is in a better condition all around so we can easily switch engines. Therefor you see people staying, abiding the rules and complaining why the system doesn’t work the way it’s said to be working.
Believe me if anyone from Epic come out and bluntly say “We’re not going to do X or Y!” we’d be cool with it to not have that and we’d move on. It’s keeping us floating between two worlds that makes us all complaining. On one hand says they value us and our say matters, that we should provide detailed information about what we need and why we need it, on the other hand the actions don’t justify the words. We listen for years and are encouraged to give feedback, on the other side the only difference is we’re adding to the backlogged items, not the to-do lists. I listed 12 critical issues in previous page that have not received any attention, you see I really didn’t get a reply as to why everything is ignored, but I was again encouraged to post feedback.
As for the roadmap, I like the images.