UE4 Roadmap

[=BlackRang666;700990]
There are three things on the roadmap and none are the one that should actually be there. “Fix the bugs”

Every release since around 4.12 the engine has gotten wore and worse in terms of stability. “Blueprint Weirdness Syndrome” now strikes in nearly every project. Blueprint structs are essentially time-bombs. Steam voice chat was busted in 4.15. The nonsensical “***** has to have ‘Simulate Physics’ enabled if you’d like to AddImpulse” message still spams the logs. I still can’t spawn objects in a c++ constructor like I could in older versions. In recent months Answer Hub staff have gotten less willing to try to repro anything or even acknowledge a problem. It takes two months of people complaining to get a bug report entered.

To be honest, communication with Epic staff was great during the first couple of years after UE4 released, but now meaningful responses almost never occur. Nearly every staff post starts with some kind of platitude and glosses over the real issues.

I feel I should mention I nearly exclusively develop for VR now. At all 3 companies I do long-term work for, I am a VR dev. PLEASE STOP SHOVING VR GIMMICKS INTO THE ENGINE. VR Editor will never not be a gimmick. I don’t want to stand up and strap on the headset while I am working. Your engine is becoming nearly unusable due to major bugs that aren’t being fixed while you completely over-focus on VR.

If you want to put something more specific on the roadmap, then “Placeholder-class catastrophe” [Error blueprint (self) is not a PLACEHOLDER-CLASS](Error blueprint (self) is not a PLACEHOLDER-CLASS) questions/468543/placeholder-class-replacement-4112.html and “All my child blueprints reset” https://forums.unrealengine.com/showthread.php?143060-SURVEY-There-s-A-Really-Really-Terrible-Bug-Where-Child-Blueprints-Get-Their-Variables-Reset are good places to start.

Is it possible that some people actually use the VR Editor? Probably… Why would they make it if there was no demand for it?