[=emeraldcoast;700668]
(just saing “terrain editing in real time vs. VR Editor”).
Features developed and code written in the pursuit of VR tools will sometimes have uses outside the VR context and will improve other aspects of the editor. Depending on the detail of what is meant by terrain editing in realtime, it seems entirely plausible to me that the you crave could one day happen in conjunction with VR development, not in spite of it.
I see you mentioned nvidia FleX earlier. It’s something I have dabbled with and would like to talk about on the forum, but I’m not sure is the right thread for it at all really.