UE4 Roadmap

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Of course, the first priority should be to ensure the core features are stable and complete. But your second point regarding narrow application is wrong. request falls under Procedural and it comes under the umbrella of Dynamic Terrain, which is a badly needed that should already be available in UE4. Secondly, the more procedural elements that are available in the engine the more options we have for creating games that can compete with Triple-AAA studios i.e. Hello Games -> No Man’s Sky…

All that is really needed is the ability to stream in the Z co-ordinate as well as the x/y we already have. With that you have the ability to stream out in any direction, so all you would need now, are planets (spheres) with multiple LOD’s, that stream in if they are within the next ‘block’ to render, switching from Z streaming back into X/Y streaming once close enough to the surface.

I would love a like , but do not want epic to implement the entire process, as it will be game specific for each team going route. If epic allows 3d streaming, and any other framework needed for , then you will be able to create your game in manner, but because there are only a handful of games like , it deemed not a high priority. You can already create procedural content, so you will have all the tools you need. I would much rather have epic create the framework necessary to build way, but then have the community come up with the rest of the solution.

is one area where procedural might not be the best idea though if used to create a galaxy where you can fly from star to star and the planets are created procedurally, causes the planet to never look the same twice, or even still be in the same spot if you were to return to it. That is the one flaw in system, but I’m sure it can be worked around.

I dunno, that’s my 2 cents on . Would be a cool , but Epic has bigger concerns to deal with before something like is implemented. I would love to see the community create functionality on their own, then submit a pull request to have epic implement it! I feel way for a lot of the features, but not has the time to do unfortunately.