UE4 Roadmap

[=devel.bmad;127893]
Hi, any feedback about the three items proposed for the todo/wishlist?

  • Support for and World displacement on OSX / OpenGL4.1

  • Support in Shader Model 4 for Reflections on Translucent Materials on OSX

  • HiDPI OpenGL Rendering on OS X / displays support (both editor and standalone games)

  • Reflections on Translucent Materials should be working in UE4 4.5.

  • HiDPI OpenGL Rendering on OS X is still something we want to do, but not for 4.6.

  • Support for and World displacement on OSX / OpenGL4.1 - sadly there appear to be driver bugs that prevent us supporting for the moment.