UE4 Pathfinding...basic AI

Instant rotation is probably a bug. Try setting bUseControllerDesiredRotation flag in pawn’s blueprint (c++ = in movement component, CharacterMovement property) to enable use of RotationRate and modify AAIController::Tick


void AAIController::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

	UpdateControlRotation(DeltaTime**, false**);
}

It should get rid of forcing pawn’s rotation in every frame and give movement component to interpolate.