UE4 Pathfinding...basic AI

Quick innocent question…
What kind of FPS you’d expect from 100 super-basic AIs using the Navmesh?

For a quick test I used some basic AI I found online, it turned out to be less than basic…

So basically. Let’s say… 100 basic AIs [no animation] that don’t use raycasting or anything expensive and just pathfind towards random positions on the Navmesh. Or follow the player’s position. Should I see any performance hit?

What about 1000? : ]

Cheers!