UE4 -opengl3: buggy shader on mesa/Radeon

Hi wws22,

while I don’t need it, I think you didn’t attach the patch, and BTW: gewo = GErt Wollny :wink:

Now about the shader creating the bad TGSI: I think it is created from ACES.ush, On can see in the created TGSI that the compiler creates code that copies many constants into temporaries (even though they are not used), and this way the shader occupies more temporaries then the r600g graphics cards support, and in that driver no register spilling is implemented, hence the error messages.