UE4 on mac in 2016?

Thanks for your insights vito!

I mainly only program in blueprints and might give cpp another go sooner or later. I don’t do extensive level editing. Just programming, so i guess a mac should be good enough for that.

Just one more question. If I develop on a mac, can I make packages to sell on the marketplace that works on windows machines? or will I only be able to sell to other mac users?