UE4 on Linux Must Be Improved

No, it’s correct. An absolutely minute fraction of that 0.8% are actual “next-gen” style games. This is a fact. It doesn’t matter if “Linux gaming suffers from a lack of support from the industry,” because the point still stands that there aren’t many games that fall into that category and developers don’t want to waste time developing them for Linux. A good analogy would be if carheads got mad that the car industry didn’t adopt the Wankel rotary engine… Or how about people complaining that VHS won vs Betamax… Or that dvd won vs divx… Or that blueray won vs hddvd… I could probably name hundreds of examples like this, but you get the point.

Look, let’s be honest here… Epic halfheartedly threw in Linux support, and several other platforms, to brag about “Ooooh-oooh! look how many platforms we’re on!” and entice more people into using the engine. The odds of them bothering putting any effort into doing some major overhaul, for Linux, are slim to negligible.

Who’s apologizing?

All in all, if you’re looking to go the hipster “Windows is too mainstream” route, you’re gonna have a bad time…