UE4 on Linux Must Be Improved

That’s so wrong it’s pretty infuriating. Linux gaming suffers from a lack of support from the industry, so of course no one is playing GTA V on Linux, since it’s not released there in the first place ; but the hardware support is mostly as good as on Windows. I am shipping my game on Linux this summer and we’re going for 100% platform parity in terms of graphics, so nothing like a cellphone game. There is just no reason not to.

What is needed is more support from Epic so that features are not broken for years (see : tessellation broken on packaged games on Linux for all of 2016), and the ****ing launcher so that we can give all our money to Epic in the marketplace. That’s just not a resource-intensive request, and coming from the company of Sweeney who keeps denouncing Microsoft and UWP, you’d think Linux could be some kind of medium priority instead of zero. Decent UE4 support for Blender is the reason we produced every asset with it instead of raking up $4000 a year.

Please don’t be an apologist.