Thanks for your time Geodav, You’re considered the Guru of Blender.
It’s a shame this is our only option and it just doesn’t work.
My issue that goes hand in hand in this, is that I can’t Skin or Rig that well. So I was using Mixamo Auto Rigger for just a mesh created in Blender. The bad thing about this is that it messes up when I import it back into blender to animate it.
It’s terrible I am half tempted to get a month subscription to Maya LT import the character and export it to see if this will fix the issue in Blender (Making it Legal and non watermarked?). Then again it could be just Blenders importing that is the issue. Either way I seem to have no other choice than to succumb to Autodesk the big stack bully of the hobbyist/Indie world.
Can anyone confirm if the above will work, Importing to Maya LT then exporting to Blender?