UE4 Mannequin Import to Blender Issues

Thanks for your assistance Geodav,

Always appreciated I will check out the video when I get home.

Animating in Blender is quite nice, I do love Blender as a tool <3.

My work flow to get round this issue would be…

Use Mixamo AutoRigger for mesh, Import into Blender (Ideally it would work) Export, Put into Ikinema Web animate, retarget all animations needed, import to UE4, done.

Then animate any future animations needed in Blender and just export to UE4, and when the Mesh gets updated just export the Mesh to UE4.

I have a feeling this is gonna be an issue tho… Ill post back on your video soon. Thanks again.