Ue4 laggy when 2 screens open

Hey guys, does anyone have a solution to this issue yet?

Right now I’m going from 70FPS with the main editor window and blueprint window open to 120FPS with just the editor open (and blueprints minimized).

Having to minimize and maximize my blueprint windows 100s of times a day every time I preview a scene is driving me crazy. We just need a tickbox to disable realtime rendering of the blueprint window when it’s not in focus/when previewing a scene.

This has been happening for years my old PC has the same issue, surely we can do something about this?

Thanks.

You may be limiting your fps, normally when using NVIDIA Experience or Rivatuner

Task Manager-Nvidia Container-NVIDIA Display Container LS change the service startup type to disabled, then restart. :grin: