Then I would guess due to dependencies in compilation of UE4, more then 8cores/threads will not speed up the process. Unless somebody with Intel (hexa/octa core) will get faster times with 12/16 parallel workers.
Then I would guess due to dependencies in compilation of UE4, more then 8cores/threads will not speed up the process. Unless somebody with Intel (hexa/octa core) will get faster times with 12/16 parallel workers.