Thank you for replying!
I’d like to do what you suggested, but in fact, as the title says, it connects the meshes that are generated inside the actor, but the meshes are part of a sphere, and the latitude and longitude are each I’m using a system that generates separate meshes. So, the mesh here is a curved mesh that matches the latitude and longitude.
Also, for landscape proxy actors that have a common landscape actor, UE automatically joins the edges, but is it possible to join the generated meshes assuming landscape?
sorry for the long sentence and late reply…
Thank you for your reply!!
Shino888