UE4 Health system Blueprint interface system messing up

Yes, for example this is a clear case, use an interface for life system, I can be wrong again, but you will not have to repeat the same code, por example, the life variable in each different actor? or if you die the logic of dying, how to hide delay and then destroy yourself by making a noise? or if you want to send a dispacher that you have died to the gamemode?
That with a component you would have all that. Without having to repeat anything including delays, macros, or dispacher.