UE4 Get Player Pawn not updating to current location, I need Help

  1. Create a new Variable of type Vector called something like Diamond Location (I see you already have 2 vector variables in the video above).
  2. Drag the variable to graph and select Set.
  3. Connect the True pin of the Branch to the Set node’s white execution pin.
  4. Connect Get Actor Location to the Set node’s Vector (yellow) pin.
  5. Connect the Out Execution pin of the Set node to the Timeline’s Play Pin.
  6. Use the newly created Vector variable (Diamond Location) as the A input in the lerp (vector) node.