UE4 Editor Terminology: We need your feedback!

I don’t know. Even though I understand that some things aren’t that obvious a lot of Software do have used different terms for a similar application. Now having worked before in UDK the Transition wasn’t that confusing to UE4 of course.

Now having some more of a Marketing Slang to some of the Tools, is not that bad and it just takes a bit. I mean how many times do I need to know that UMG is for UI, that Persona is for Animation. It adds anyway to the experience and is much more playful in my opinion. Having things like Particle Tool, Cinematic Tool, Tool for Tools makes it … waaah.

I like the terminology very much and there might be some things that needs to get used to.

But since is about giving some feedback to help, I would clearly let the Editor Tutorial give a complete Tour over all the Tools. Kind of a Tools Overview and include most used Terminology and than add of course Links to the appropriate Documentation.