I guess the problem with understanding the objects and maps ect. is raising if you don’t look at the game as a fps game. Especially the player starts and its default usage is more than confusing. Same goes for “maps”. If you want to build a chess game or some little more complicated version of a Multi player board game you will get confused very quickly. I still have to hack my player system in some weird way. Assigning “Players Pawns” is another kind of nice mind wrap that didn’t come easy.
From the fps point of view there is nothing really confusing about the engine, nothing.