UE4 Debug [visual studio 2015?]


//edit, I guess the issue is with the ::TickDispatch (see the line on the pic). When the bug happens (server hangs) it wont work until I press a key in the server console (any?, like “R” key), this happens (like loads a lot of messages suddenly) and continues working…

The event Tick of the gamemode starts again, but there are some messages I dont know…
Original image lnk:

Is there a proper way to debug this? Blueprint Debugger’s call trace just spams with Event Tick so I can barely see anythig