I did, that’s the first thing I ever do (and I also made a post saying that I did it and it took me to MallocTBB.cpp). I’ve spent more than 2 hours trying to solve this already.
Whenever I get to [FONT=courier new]attachedPassives.Add(passive)UE4 crashes. Sometimes it crashes earlier for some weird reason, I’ve stepped through code a billion times and there’s stuff happening that just doesn’t make any sense. For example: a crash happened a few times in which the callstack said the Tick function of an object called function A of that object, even though Tick never calls A. When I went stepping through code, a for loop in Tick (the “declaration” of the for loop) was jumping to the “declaration” of a for loop in A. This doesn’t make any sense. I tried cleaning binaries, regenerating the project file, everything I could possibly think of.
Ever since I started playing around with creating a custom details panel UE4 has been very weird…