Launch UEditor from within Visual Studio and run it while VS is debugging to see where it takes you to when the crash happens…
I bet it’s going to bring you to currentPassives.Add(NewObject<> … but see what happens
Launch UEditor from within Visual Studio and run it while VS is debugging to see where it takes you to when the crash happens…
I bet it’s going to bring you to currentPassives.Add(NewObject<> … but see what happens