Hi! Thanks for the reply
I’m trying to integrate Photon with UE4.
so
-
OperationResponse
,EventData
, andJString
are Photon native C++ classes from Photon SDK -
UPLGameInstance
is derived fromUGameInstance
-
FHandleOnStatusChangedDelegate
is dynamic multicast delegate
which would be subscribed by events in blueprint and that delegate will be called onHandleOnStatusChanged(int statusCode) override;
.
The reason for this is so I can expose the functions to blueprint in case any of the functions is called
So yeah unfortunately some of them are not derived from the AActorComponent, but then again it is fine for the UPLPhotonBaseHandler.h
, only cause problem with its children.
I’ll give the crash log later on