UE4 crashes opening blueprint with C++ component

Hey Andi Winata,

I do not know what the following references are for and therefore, can’t replicate your issue completely:

[UPLLoginHandler.h]

  • OperationResponse
  • EventData
  • JString
  • UPLGameInstance

[UPLPhotonBaseHandler.h]

  • FHandleOnStatusChangedDelegate

The best I can do to test your issue is to make a class that inherits from AActorComponent and then another that inherits from that, which doesn’t crash.

If you are able to provide more information on what these references are for and the code for them, I can look into the issue further.

It would also help to include the crash log.