[UE4 Code Wiki] Ex: Custom Save Systems, Write Any Data to Compressed Binary Files

This seems really useful. Thanks!

Can anyone share a little more about how portable reading/saving files is? For example:

  1. If I want to have resource files (say a CSV file or TXT file or something) where should I save these files so that they will be packaged with my game when I build it for lots of different platforms? Should I put it into Content folder?
  2. If I read in a resource file (again a CSV or TXT file or something) from say the Content folder, is this going to work once I build it for lots of other platforms? How do I specify paths appropriately to work on other platforms? For example, I can use C:\MyProject\Content\data.csv as a path on windows and that might work but what will happen if I build my game for the iPad which doesn’t have a C drive?

Thanks,
-X