[UE4 Code Wiki] Ex: Custom Save Systems, Write Any Data to Compressed Binary Files

You can save out literally any data you want to hard disk using my binary save system!

I have an in-game editor for my game, and I am writing out all the properties of the actors that I want to save for very large sets of actors this way!


**Saving Save Game Screenshots To Hard Disk**

For Solus, I save out screen shots of the game taken at the time of saving, compress them to binary file, and load them back as Texture 2d!

The result is that I can display compressed binary file pictures in-game on the PDA, and thus each save slot has a picture associated with it like in AAA games!

:)

Rama