UE4 Check all Actors in an array for condition

It’s going to be hard to help if all you share are pieces.

Some question that might help us help you:

  • first thing is your title and the " I’m not using For each" comment do not go together…
  • You seem to have many instances that run this: are they all set up properly?
  • I see a delay node and a check overlap after: are you using tick to know when another actor overlaps? :face_with_monocle:
  • can we see the entire sequence that leads to the access none? From how is it triggered to the final node.