I understand regarding the bug and do tell programmers this in further detail during private chat, although I have found a project from a programmer that has ported the physics from the Quake 3 engine over to UE4 which should make it at least easier to do. Hence the expert part preferred.
I’m in no hurry, I was just surprised by the lack of response. My reason for posting this was due to first taking the initiative to send messages to 9/10 programmers, some of which either recommended others or didn’t reply!
Here’s hoping I’ll come across someone with the skills required ![]()